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개요 :

The Summoner is the perfect class for new players who have limited access to items. It is able to clear Hell Difficulty easily with practically no gear. This character is extremely versatile in gearing options and very effective at all forms of PvM.

강점

  • 좋은 주조 속도.
  • 게임에서 물리적 면역이 상대적으로 적습니다.
  • Able to clear all game content (Including Ubers).
  • Summon Army acts as a strong “Meat Shield”.
  • Very low cost for a basic item setup.
  • Lots of gear options and skill distributions are effective – this class is very customisable.
  • Excellent AOE Damage potential and Magic Finding Effectiveness.

약점

  • Slow at killing Bosses without Urdar Revives.
  • Army needs to be resummoned each game which is time consuming.
  • Very mana hungry.
  • Corpse Explosion and Summons are significantly weaker when there are more players in the game.
  • Iron Golems are expensive to replace.

캐릭터 통계

더 빠른 주유 율 중단 점

Teleport / Corpse Explosion / Amplify Damage

11 Frames = 48 FCR

10 Frames = 75 FCR

9 Frames = 125 FCR < Maximum Reached

더 빠른 히트 회복 중단 점

8 프레임 = 39 FHR <스피릿

7 Frames = 56 FHR < Spirit + 10 FHR Boots OR 5 FHR Small Charm

6 프레임 = 86 FHR

블로킹

While Necromancers are very fragile, good positioning using teleport means that you very rarely get hit. Your army of summons will draw monsters off you 99% of the time so it isn’t worth investing stats into block.

손상 상태 우선 순위

Mercenary Damage is actually the top priority for Summoners! Despite having an impressive army of skeletons, Corpse Explosion is your main source of damage by a large margin – which means you need to have a corpse handy to begin the “CE Chain”. Summons have mediocre damage and slow attack animations but an Act II Might Mercenary can hit very fast and hard (DO NOT use a Holy Freeze Mercenary which shatters corpses!!!). Ideally, you want to be able to telestomp a single monster and allow your Merc to perform a OHKO (instakill). This will result in maximum efficiency clearing. This also means that you want a slower, hard-hitting weapon to maximise the chances of a OHKO and a lot of damage-buffing auras.

Faster Cast Rate should also be prioritised over +Skills – more mobility = faster runs!

+Poison and Bone Skills increase the radius of your Corpse Explosion, allowing it to hit more targets. However, you do not want to put too many points into Corpse Explosion as the mana cost quickly becomes too high.

+Summoning Skills increases the number of summons you are able to maintain and increases their stats slightly. This stat is often overvalued by players as the effect of having an extra 2 or 3 skeletons is not very impactful on gameplay. While skeletons will do decent sustained damage over time (in boss fights for instance), the majority of your skirmishes will be very short and 80% of the damage dealt will be from Corpse Explosion.

+Curses increases the radius of your Amplify Damage. You want your Corpse Explosion and Amplify Damage to have approximately equal radius.

힘: 아이템을 충분히 장착 할 수 있음 (바람직하게는 0)

재치: 0

활력: 남은 포인트

에너지: 0

기술 분포

20 Skeleton Mastery

20 Raise Skeleton

20 Corpse Explosion

1 Clay Golem

1 Golem Mastery

1 Raise Skeletal Mage

1 Summon Resist

1 Iron Golem

1 부활

1 Teeth

1 Bone Armor

1 Amplify Damage

These 69 skill points should be seen as the bread and butter of any Summoner. This means that your build is technically complete by level 58. As for the remaining points, there are quite a few options:

The first consideration is the radius of your Corpse Explosion – the High Budget build suggested in this guide gives a total of +15 to Necromancer Skills / All Skills from gear, resulting in a 1- yard explosion radius. This matches a level 19 Amplify Damage so it is a good idea to sync these up:

3 Amplify Damage (4 Hard Points total)

Next, you want to decide whether you want to put points into your summons, your own survivability or more damage output.

Summons: Your Iron Golem is very expensive to replace so it may be a good idea to maximise its life pool. There is no need to put more points into Skeletal Mages or Revives.

19 Golem Mastery (20 Hard Points total)

Rest into Blood Golem

Survivability: There is an argument to be made that you are the weakest link in the Summoner Chain. If you die, so does your entire army. Bone Armor is an extra layer of defense that absorbs melee damage (which you shouldn’t be taking frequently).

20 Bone Armor

1 Bone Wall

Rest into Bone Prison

Damage Route: You can either put points into Bone Spear / Bone Spirit or Poison Nova. These will be only partially synergised and extremely weak. Neither of them benefit from Amplify Damage either. This option is not recommended.

항목 화

낮은 예산

Helm: 2 Necromancer Skills Circlet

Amulet: 2 Necromancer Skills Amulet

Weapon: Any White Runeword (Preferably with +X Raise Skeleton on Base)

갑옷 : 모든 스텔스 갑옷

방패 : 영혼의 군주

장갑 : 강도와 내화성이있는 장갑

벨트 : 힘과 생명을 가진 희귀 벨트

부츠 : 번개 또는 내화성이있는 30 FRW 부츠

링 1 : 번개 또는 내화성이있는 10 FCR 링

링 2 : 번개 또는 내화성이있는 희귀 링

Weapon Switch: Naj’s Puzzler

쉴드 스위치 : N / A

인벤토리

사용 가능한 + Life 및 / 또는 저항이있는 참

악몽 공격 용병

머시 투구 : 소켓 투구 + 완벽한 자수정 3 개

상인 무기 : 통찰력의 대 장갑 (Larzuk Quest는 4 개의 소켓을 제공합니다)

Merc Armor : 소켓 아머 + 랠 + 오트 + 툴 + 15 IAS 보석

공격 속도 향상

액트 II 용병 / 거상 부울 / b

6 프레임 = 35 IAS

5.5 프레임 = 56 IAS

5 프레임 = 89 IAS

중간 예산

투구 : 할리퀸의 문장 (Shako) + Perfect Topaz

부적 : 마라의 만화경

무기 : 오크 플레 일의 심장

방어구 : 모든 수수께끼 (여기에서 전체 예산을 보내십시오 – 최고 우선 순위!)

방패 : 모든 영혼 군주

장갑 : 트랑 울의 발톱

벨트 : 거미류의 그물

부츠 : Aldur 's Advance

반지 1 : 번개 저항을 가진 10 FCR 희귀 반지

링 2:10 FCR 희귀 링

무기 스위치 : 콜 투암 크리스탈 소드 또는 플레 일

방패 스위치 : 정령 군주

* 희귀하고 제작 된 아이템에는 생명, 마나 및 힘이 바람직합니다.

Insight Iron Golem

인벤토리

사용 가능한 + Life 및 / 또는 저항이있는 참

Any Summoning Skill Grand Charms that are available.

저가의 Annihilus와 Hellfire Torch

게드의 재산

악몽 공격 용병

머시 투구 : 기 illa의 얼굴 + 15 IAS 보석

Merc Weapon: Ethereal Bonehew + Shael + Amn Rune

Merc Armor : 모든 배반 갑옷

공격 속도 향상

Act II Mercenary / Ogre Axe / Jab

5 Frames = 63 IAS

4.5 Frames = 105 IAS

4 Frames = 200 IAS

높은 예산

Helm: 2 Necromancer Skills / 20 FCR / 5 Mana After Each Kill / 2 Socket Diadem + 2x 9 Energy / 15 Mana / 3 Mana After Each Kill / 30 Fire Resistance Jewels

Amulet: 2 Necromancer Skills / 20 FCR / Teleport Charges Crafted Caster Amulet

Weapon: Beast War Scepter

방어구 : 수수께끼의 갑옷 (아래 참조)

방패 : 정령 군주

Gloves: Magefist Battle Gauntlets

벨트 : 거미류의 그물

Boots: Silkweave

Ring 1: 10 FCR / 20+ Lightning Resistance Crafted Blood Ring

반지 2 : 요르단의 돌

무기 스위치 : 콜 투암 크리스탈 소드 또는 플레 일

방패 스위치 : 정령 군주

* 희귀하고 제작 된 아이템에는 생명, 마나 및 힘이 바람직합니다.

**Enigma base can be Wire Fleece or Archon Plate depending on how much Strength you gain from amulet and helm slots

***Magefist chosen over Trang Oul’s Claws for the Mana Regeneration

Pride Iron Golem

인벤토리

애니힐러스

Hellfire Torch (Necromancer)

Up to 9x 45 Life Summoning Skill Grand Charm

10x 5 모든 저항 / 20 생명 작은 매력

악몽 공격 용병

Merc Helm: Andariel’s Visage + 30 Enhanced Damage / 9 Strength / 30 Fire Resist Jewel

Merc Weapon: Ethereal Infinity Great Poleaxe

상인 갑옷 : 천상의 보석상 고래의 신성한 갑옷 + 1x 15 모든 저항 / 15 IAS 보석 + 3x 40 강화 된 피해 / 15 IAS 보석

공격 속도 향상

Act II Mercenary / Great Poleaxe / Jab / Level 9 Fanaticism

5 Frames = 14 IAS

4.5 Frames = 35 IAS

4 Frames = 75 IAS < Maximum Reached

게임 플레이

낮은 예산

When you start a new game, the first thing to do is to summon your army. One convenient method is to go to Act 5 and take the red portal next to Anya (to Pindleskin). You will be able to raise the corpses there. If this is your method of choice, be sure not to pick up the Halls of Pain waypoint and kill Nihlathak or the portal will close. Alternatively, you can raise skeletons as you go.

One of the inconvenient things about playing a low budget summoner is that you have very little control over what your mercenary or summons actually attack. Over time, they tend to spread out and do a poor job following you as you run. Naj’s Puzzler is an excellent weapon that will allow you to reposition your army and telestomp the occasional high priority target and can be used as a weapon switch. It is important to note that switching weapons will make you lose a few summoning skill points and will probably despawn one of your skeletons. If Naj’s Puzzler is unavailable, circlets and amulets with teleport charges can be used sparingly as a substitute.

Start an engagement by casting Amplify Damage on everything – this increases the damage of your army and Corpse Explosion as well. As soon as a corpse becomes available, you can use Corpse explosion to quickly wipe out everything in sight. This is most effective in solo play but still works reasonably well up to Players 5.

중간 예산

Your gameplay changes dramatically once Enigma becomes available. This gives you real control over your mercenary and summons and opens up the potential of the Iron Golem. You can turn your Insight into a golem which will inherit Meditation Aura, allowing your mercenary to equip a much more damaging weapon.

At this point, there are few monsters in the game which are very threatening. The Top 3 are Souls, Dolls and Tomb Vipers. Souls can be dealt with fairly easily with a Thundergod’s Vigor Belt or Wisp Projector Ring but it is generally better to avoid areas with Dolls and Vipers altogether. Summoners do very well in most areas but Corpse Explosion is particularly good in high density zones (Chaos Sanctuary, Cows, Shenk + Eldritch etc).

높은 예산

Fully built summoners are somewhat rare since most people select this class for its low-budget viability. The optimisations in the High Budget variation are mostly focused on maximising your reactive corpse generating speed by increasing merc damage. Stacking damage auras will also increase the effectiveness of your summons significantly.

It is also possible to do Ubers with this type of build. The key is to collect a bunch of Urdar Revives from the River of Flame. This monster type uses a Smite attack with a 25% Chance of Crushing Blow which is very effective at burning through an Uber’s life pool. After collecting these revives, enter the Tristram Portal and teleport around the perimeter until you are able to lure one of the Ubers. Kill them one at a time and use Decrepify to limit their damage output. You should not be taking any hits while doing this so it is unnecessary to stack resistances.

The High Budget Summoner finishes with approximately:

  • 16 Skeletons
  • 14-yd Corpse Explosion Radius
  • 14-yd Amplify Damage Radius
  • 5700-10500 Mercenary Damage (4 Frame Attack)
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