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Windy Druid Guide

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Overview:

The Windy Druid is a very well-rounded, beginner-friendly Spell Caster. It is able to clear all game content (other than Ubers) relatively easily and synergises with any party.

STRENGTHS

  • Good Casting Speed.
  • Relatively few physical immunes in the game.
  • Extremely durable – able to tank most situations.
  • Oak Sage is a very powerful party buff.
  • High level of crowd control between summons and AOE cold damage.
  • Cyclone Armor makes you practically immune to elemental damage.

WEAKNESSES

  • Damage Output is a little low, not so good in games with more players.
  • Tornado has a short range and poor AOE.
  • Tornado travels slowly so damage is not very reactive.
  • Average Magic Finding efficiency.

Character Stats

FASTER CAST RATE BREAKPOINTS

Teleport / Tornado

12 Frames = 46 FCR

11 Frames = 68 FCR

10 Frames = 99 FCR < Low-Mid Budget

9 Frames = 163 FCR < High Budget Maximum Reached

FASTER HIT RECOVERY BREAKPOINTS

Hit by a weapon wielded in 1 hand

9 Frames = 29 FHR

8 Frames = 42 FHR < Spirit Runeword alone provides 55

7 Frames = 63 FHR < 10 FHR Rare Pelt

Hit by anything else

8 Frames = 39 FHR < Spirit

7 Frames = 56 FHR < Spirit + 10 FHR Pelt OR 5 FHR Small Charm

6 Frames = 86 FHR

BLOCKING

In PvM, it is generally better not to block attacks. There are very few monsters in the game who hit hard enough to trigger a Druid’s hit recovery and it is usually very easy to teleport to safety or to stand and fight.

DAMAGE STAT PRIORITY

%Chance to Cast Decrepify on Striking will dramatically increase your damage output. You get this from The Reaper’s Toll on your mercenary.

+Skills are the only other relevant source of damage scaling for a Windy Druid – Tornado scales moderately with +Skills and Hurricane scales very poorly.

-Enemy Cold Resistance technically increases Hurricane Damage but the effect is so small that it isn’t worthwhile to waste sockets on Cold Facets.

STRENGTH: Enough to equip items (preferably 0)

DEXTERITY: 0

VITALITY: All Remaining Points

ENERGY: 0

Skill Distribution

20 Oak Sage

20 Cyclone Armor

20 Twister

20 Tornado

20 Hurricane

1 Arctic Blast

1 Raven

1 Summon Spirit Wolf

1 Summon Grizzly

Rest into Summon Dire Wolf

Itemisation

LOW BUDGET

Helm: Rare or Magic Pelt with +3 Tornado or Higher

Amulet: 2 Druid Skills Amulet

Weapon: Any Spirit Sword

Armor: Any Stealth Armor

Shield: Any Spirit Monarch (Larzuk Quest will give 4 sockets)

Gloves: Any Gloves with Strength and Fire Resistances

Belt: Rare Belt with Strength and Life

Boots: 30 FRW Boots with Lightning or Fire Resistances

Ring 1: 10 FCR Ring with Lightning or Fire Resistances

Ring 2: 10 FCR Ring with Lightning or Fire Resistances

Weapon Switch: N/A

Shield Switch: N/A

Inventory

Any charms with +Life and/or +Resistances that are available.

Nightmare Defensive Mercenary (Holy Freeze Aura)

Merc Helm: Socket Helm + 3 Perfect Amethysts

Merc Weapon: Insight Colossus Voulge (Larzuk Quest will give 4 sockets)

Merc Armor: Socketed Armor + Ral + Ort + Thul + 15 IAS Jewel

INCREASED ATTACK SPEED BREAKPOINTS

Act II Mercenary / Colossus Voulge / Jab

6 Frames = 35 IAS

5.5 Frames = 56 IAS

5 Frames = 89 IAS

MEDIUM BUDGET

Helm: Harlequin’s Crest (Shako) + Perfect Topaz

Amulet: Mara’s Kaleidoscope

Weapon: Heart of the Oak Flail

Armor: Any Enigma (Spend your entire budget here – TOP PRIORITY!)

Shield: Any Spirit Monarch

Gloves: Trang Oul’s Claws

Belt: Rare Belt with Strength and Life

Boots: Aldur’s Advance

Ring 1: 10 FCR Rare Ring with Lightning Resistances

Ring 2: 10 FCR Rare Ring

Weapon Switch: Call to Arms Crystal Sword or Flail

Shield Switch: Spirit Monarch

*Life, Mana, and Strength are desirable affixes on Rare and Crafted Items

Inventory

Any charms with +Life and/or +Resistances that are available.

Any Elemental Skill Grand Charms that are available.

Low-End Annihilus and Hellfire Torch

Gheed’s Fortune

Nightmare Defensive Mercenary (Holy Freeze Aura)

Merc Helm: Guillaume’s Face + 15 IAS Jewel

Merc Weapon: The Reaper’s Toll + Shael

Merc Armor: Any Treachery Armor

INCREASED ATTACK SPEED BREAKPOINTS

Act II Mercenary / Thresher / Jab

5 Frames = 42 IAS

4.5 Frames = 75 IAS < Optimal Performance

4 Frames = 142 IAS

HIGH BUDGET

Helm: +5 Tornado / 10 FHR Rare Pelt or +6 Tornado Magic Pelt with 2 Sockets + 2 Perfect Rubies

Amulet: 2 Druid Skills / 18+ FCR / Crafted Caster Amulet

Weapon: Suicide Branch + 15 All Resistances / 20 Life Jewel

Armor: Enigma Armor (See Below)

Shield: Spirit Monarch

Gloves: Trang Oul’s Claws

Belt: Arachnid Mesh

Boots: Aldur’s Advance

Ring 1: 10 FCR Crafted Blood Ring

Ring 2: 10 FCR Crafted Blood Ring

Weapon Switch: Call to Arms Crystal Sword or Flail

Shield Switch: Spirit Monarch

*Life, Mana, and Strength are desirable affixes on Rare and Crafted Items

** Enigma base can be Wyrmhide, Scarab Husk or Wire Fleece depending on how much Strength you gain from the ring and amulet slots

The 99 FCR version of this build runs with an extra +4 All Skills (From Bul-Kathos’ Wedding Band and Heart of the Oak) but this is almost completely balanced out by the higher FCR breakpoint.

Inventory

Annihilus

Hellfire Torch (Druid)

Up to 9x 45 Life Elemental Skill Grand Charm

9x 5 All Resistances / 20 Life Small Charm

1x 5 All Resistances / 5 FHR Small Charm

Nightmare Offensive Mercenary (Might Aura)

Merc Helm: Guillaume’s Face + 40 Enhanced Damage / 15 IAS Jewel

Merc Weapon: Ethereal The Reaper’s Toll + Ber Rune

Merc Armor: Ethereal Jeweler’s Sacred Armor of the Whale + 1x 15 All Resist / 15 IAS Jewel + 3x 40 Enhanced Damage / 15 IAS Jewel

Gameplay

LOW BUDGET

The low budget is not particularly strong but will be able to slowly grind its way through the game in Hell difficulty. Make a habit of keeping Hurricane and Cyclone Armor active while playing and there should be practically no threatening game content. With this level of gear, Grizzly will be your summon of choice since the wolves are too fragile.

MEDIUM BUDGET

Your entire game changes as soon as Enigma becomes available. You are able to telestomp Unique and Champion packs for significantly better experience gain and magic finding. Decrepify from your Mercenary will amplify the damage of your Tornados and add yet another layer of protection.

Due to your limited AOE ability, low density zones with a high number of Uniques are the best places to farm – especially TC85 zones like The Pit and Ancient Tunnels.

HIGH BUDGET

A fully built Windy Druid is basically a God-Mode Tank but plays very similarly to the medium budget build. 8 player games are very easy to solo but the clear speed will be average – for optimal efficiency, it is better to play in a 3 or 5-man party.

One interesting consideration at this level is whether you wish to run with a Grizzly summon or 3 Dire Wolves. Technically speaking, the wolves will be able to draw more monsters off you than the lone Grizzly and they will have enough life to not require constant resummoning. The High Budget Windy Druid finishes with approximately:

  • 6300-6600 Tornado Damage
  • 2700-2800 Hurricane Damage
  • 7000+ Life
  • 2900 Absorb Cyclone Armor
  • +200% Life Oak Sage Party Buff
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