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At the beginning of Act 1 of Diablo 2 you arrive at the camp of the Sisters of the Hidden Eye, which serves as your base for the rest of the game. In the camp there is a blacksmith (Charsi), possibilities for trading or gambling (Akara and Gheed) as well as quests, which the NPCs present there offer bit by bit.
Warriv in camp wants to go to Lut Gholein, the port city in Act 2. There the Horadrim Tal Rasha long ago presented Baal, the Lord of Destruction. He reports that recently a lonely wanderer moved towards the monastery of the Sisters of the Hidden Eye. Since then their gates have been closed and the way to the east blocked. Your task is to get to the bottom of this.
In every area outside the camp there are waypoints that serve as teleporters between the respective zone and the camp. You must first find and activate them in the randomly generated world. Once activated, they will be available in subsequent games, but the zones around them will be regenerated each time you restart the game.
Always take some scrolls of the city portal and identification with you. Until Deckard Cain is freed, you will need to identify your items yourself. Provisionally set up city portals are good for escaping in difficult situations like boss battles.
If you find any gems, pick them up first, as you can use the Horadic Cube to upgrade them from Act 2 onwards. Otherwise, you can use them to enhance armour and weapons with sockets.
|Kill all monsters in the cave
|One extra skill
|Killing a blood raven in a
|hiring hunters at
|Deckard Cain from Tristram
|Free Magic Ring of
Akara, Cain now
items for free
|The forgotten tower
|Kill the Countess in the tower and
recover her treasure
|Lots of gold and
|The right tool
|Kill the blacksmith in the monastery
and return the blacksmith’s hammer to
|Charsi gives magic powers to an item
|Sisters in the blood
|Andariel in the monastery
|Kill various high
unlocking the 2nd act
In addition to champion monsters, the unique monsters, including act and quest bosses, are a great place to go when it comes to the best items in the game. Below you will find those of act 1.
Note: The monster enchantments listed here are basic abilities, with additional abilities added depending on the difficulty level of the game (Normal, Nightmare, Hell). Furthermore, all of the above-mentioned resistances in the difficulty level Hell become immunities, e.g. Lightning Resistant -> Immune to Lightning Attacks.
|Fire Enchanted, Magic Resistant
|Cave in the
plain, level 1
|Enchanted by cold
|Fire arrows, Very fast, Can wake the
|Crypt at the
|Extra strong, magic resistant
|Lightning Enchanted, Very Fast
|Extra strong, Very fast
|Prison, level 2
|Cursed, cold enchanted, lightning bullets
|Extra strong, Cold enchanted, Magic
|Poison Enchanted with very powerful