Respiração do Machado Berserker Moribundo & #8211; Etéreo & #8211; 385-399% ED

De $2.75

Variáveis:
385-399% Dano aprimorado
Sanguessuga da vida 12-15%
Etéreo [não pode ser reparado]

O produto abaixo é um exemplo:
Sopro dos moribundos

Machado Berserker

& #8216; VexHelElEldZodEth & #8217;

Dano com uma mão: 180 a 530

Destreza necessária: 38

Força necessária: 101

Nível necessário: 69

Classe Axe & #8211; Velocidade de ataque muito rápida

50% de chance de lançar Nova Venenosa nível 20 quando você matar um inimigo

Indestrutível

+ 60% de velocidade de ataque aumentada

+ 400% de dano aprimorado

Defesa do alvo -25%

+50 para classificação de ataque

+ 200% de dano aos mortos-vivos

+50 para classificação de ataque contra mortos-vivos

7% Mana roubada por acerto

15% Vida roubada por acerto

Evitar a Cura de Monstros

+30 para todos os atributos

+1 a Raio de luz

Requisitos -20%

Etéreo (Não pode ser reparado), Soquete (6)



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Descrição

Sopro dos moribundos

Vex + Hel + El + Eld + Zod + Eth
6 Socket Weapons
Patch 1.10 Runeword

50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
Indestrutível
+ 60% de velocidade de ataque aumentada
+350-400% Enhanced Damage (varies)
+ 200% de dano aos mortos-vivos
Defesa do alvo -25%
+50 para classificação de ataque
+50 para atacar classificação contra mortos-vivos
7% de mana roubada por acerto
12-15% Life Stolen Per Hit (varies)
Evitar a Cura de Monstros
+30 To All Attributes
+1 ao raio da luz
Requisitos -20%

Breath of the Dying is one of the most damaging weapons in the game and provides a collection of very well-rounded stats. It is one of the strongest weapon choices for single player but not online. Unfortunately, Breath of the Dying’s damage output pales in comparison to Grief when made in one-handed weapons which is the main reason that it isn’t commonly used on most melee characters.

COMPARAÇÃO DE DANOS
Perfect Ethereal Breath of the Dying Berserker Axe
185-545 (365 avg)

Lâmina Perfeita de Fase de Luto
435-440 de dano de arma (437,5 avg)
20% Deadly Strike (525 modified avg)
Breath of the Dying will put out 30% less damage on most builds and the margin is even larger versus Demons.

When it comes to 2-Handed weapons, Breath of the Dying starts to close the distance with other options:

COMPARAÇÃO DE DANOS
Perfect Ethereal Breath of the Dying War Pike
252-1375 (813.5 avg)

Perfect Ethereal Breath of the Dying Ghost Spear
139-1194 (666.5 avg)

Perfect Death Colossus Sword
455-905 Weapon Damage (680 avg)
49.5% Deadly Strike (1016.6 modified avg)
Chance de esmagamento esmagador

This simple damage comparison suggests that Breath of the Dying will probably still lose out in raw damage to Death on most characters. Although it will reach a higher IAS breakpoint naturally, this stat can be obtained from many other item slots. The exception would be characters like a Jab / Fend Amazon who naturally has extremely high Critical Strike Chance.

This leads to the conclusion Breath of the Dying is best used as an Act II mercenary weapon for builds that do not rely on Infinity, Pride or The Reaper’s Toll and who do not want to shatter corpses (Goldfind Barbarians, Bone Necromancers etc.) The following are effective end-game setups:

MERCENARY SETUP 1
Helm: Guillaume’s Face + Cham Rune
Armor: Ethereal-Bugged Treachery Sacred Armor
Weapon: Ethereal Breath of the Dying Ghost Spear

Act II Mercenary / Ghost Spear / Jab
5 Frames = 63 IAS
4.5 quadros = 105 IAS
4 Frames = 200 IAS

MERCENARY SETUP 2
Helm: Guillaume’s Face + Cham Rune
Armor: Ethereal-Bugged Fortitude Sacred Armor
Weapon: Ethereal Breath of the Dying War Pike

Act II Mercenary / War Pike / Jab
6.5 Frames = 37 IAS
6 Frames = 54 IAS
5.5 Frames = 80 IAS

MERCENARY SETUP 3 (Level 9+ Fanaticism Aura Available)
Helm: Ethereal Artisan’s Diadem of Wealth or Ethereal Artisan’s Diadem of Atlas + 3x 40 Enhanced Damage / 15 IAS Jewel
Armor: Ethereal-Bugged Treachery Sacred Armor
Weapon: Ethereal Breath of the Dying War Pike

Act II Mercenary / War Pike / Jab / Level 9 Fanaticism
5 Frames = 44 IAS
4.5 Frames = 78 IAS
4 Frames = 147 IAS < Maximum Reached

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